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The long-anticipated update for Warborne Above Ashes Solarbite Solarbite Solarbite has finally been announced, and the excitement in the community is palpable. Following weeks of speculation, developer Logget has confirmed critical changes for the upcoming playtest, setting the stage for a fresh era of warfare, strategy, and community building in this promising MMO experience. A Game in Evolution Warborne: Above Ashes has been gaining traction over the past year as an innovative large-scale warfare MMO that blends strategic depth with immersive, faction-driven gameplay. Players step into a war-torn world where territories must be seized, alliances forged, and enemies crushed in epic battles. But as with any evolving title, early playtests have revealed both its brilliant potential and its glaring flaws. Thankfully, the developers at Logget are not standing still. Based on community feedback, technical performance, and server data, they’re rolling out significant changes in their latest playtest update—set for June 8th—that could mark a turning point for the game’s future. One Server Per Region: A Game-Changing Decision The biggest and perhaps most controversial change is the decision to run only one server per region for this upcoming test. Yes, you read that correctly—no more multiple shards or split communities. It’s all consolidated now. Only Star Maro will be active. No Selenium, no Cindervil. Just a single unified server experience for each geographic region. This move has stirred the community, but overwhelmingly, the response has been positive. Why? Because previous tests suffered significantly due to server fragmentation. Multiple servers meant divided player bases, empty battlefields, and long matchmaking times. Alliances were spread too thin, and emergent in-game politics—so crucial to an MMO of this kind—never fully matured due to the fractured world population or Warborne Above Ashes Solarbite for sale or Warborne Above Ashes Solarbite for sale or Warborne Above Ashes Solarbite for sale.